The Layers of Metaverse

  1. Experience
  2. Discovery
  3. Creators
  4. Spatial computing
  5. Decentralization
  6. Human Interface
  7. Infrastructure


Many people imagine the Metaverse as a three-dimensional realm that will surround us. But the Metaverse is about the relentless dematerialization of actual space, distance, and things, not 3D or 2D or even necessarily graphical. It includes 3D games such as Fortnite on consoles, Beat Saber on VR headsets, and Roblox on PCs. Alexa in your house, Clubhouse on our phones, Zoom when you are working remotely are all part of it.


The push and pull that introduces individuals to new experiences is the discovery layer. This is a huge ecosystem, and it’s one of the most profitable for many companies, including some of the world’s biggest. Most discovery systems may be characterized as either inbound (the person is on the lookout for the information) or outbound (marketing that the person did not specifically seek).


Not only are Metaverse experiences getting more immersive, social, and real-time, but the number of producers who create them is also growing at an exponential rate. This layer houses all of the technology that artists utilize every day to create the experiences that consumers like.

Spatial Computing

Spatial computing proposes hybrid real/virtual computation that erodes the barriers between the physical and the ideal worlds. … Wherever possible the machine in space and space in the machine should be allowed to bleed into each other. Sometimes this means bringing space into the computer, sometimes this means injecting computation into objects. Mostly it means designing systems that push through the traditional boundaries of screen and keyboard without getting hung up there and melting into the interface or meek simulation.

  • Mapping and interpreting the inside and the outside world — geospatial mapping (Niantic Planet-Scale AR and Cesium) and object recognition
  • 3D engines to display geometry and animation (Unity and Unreal)
  • Data integration from devices (Internet of Things) and biometrics from people (for identification purposes as well as quantified self applications in health/fitness)
  • Voice and gesture recognition
  • Next-generation user interfaces to support concurrent information streams and analysis


The ideal Metaverse organization is the polar opposite of Ready Player One’s OASIS, which was ruled by a single entity. When alternatives are maximized, systems are interoperable and constructed inside competitive marketplaces, creators will have control over their own data and products, experimentation and growth skyrocket.

Human Interface

The closer proximity of computer equipment to our bodies is changing us into cyborgs.

  • Fashion and clothes incorporate 3D-printed wearables.
  • Biosensors that are so small that they can be printed on the skin
  • Perhaps even consumer neural interfaces are in the works?


The infrastructure layer is responsible for enabling our devices, connecting them to the network, and delivering content.



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A deep-tech studio building products and startups for the Metaverse.